module Base
{
	item Shorts_LongDenim
	{
		DisplayName = Long Shorts - Denim,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = TrousersDenimBlue;TrousersDenimBlack;TrousersDenimLightBlue;TrousersDenimLightBlue;TrousersDenimBlack;GreyJeans;TrousersDenimBlue;TrousersDenimLightBlue,
		BiteDefense = 10,
		BloodLocation = Trousers,
		BodyLocation = ShortPants,
		ClothingItem = Shorts_LongDenim,
		FabricType = Denim,
		Insulation = 0.45,
		ScratchDefense = 20,
		WindResistance = 0.45,
		WorldStaticModel = LongShorts_Ground,
		Tags = RipClothingDenim,
	}

	item Shorts_LongDenim_Punk
	{
		DisplayName = Long Shorts - Denim with Patches,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = ShortsLongDenimBlack_Logo1;ShortsLongDenimBlack_Logo2,
		BiteDefense = 10,
		BloodLocation = Trousers,
		BodyLocation = ShortPants,
		ClothingItem = Shorts_LongDenim_Punk,
		FabricType = Denim,
		Insulation = 0.45,
		ScratchDefense = 20,
		WindResistance = 0.45,
		WorldStaticModel = LongShorts_Ground,
		Tags = RipClothingDenim,
	}
	
	item Shorts_LongSport
	{
		DisplayName = Long Shorts - Sport,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = ShortsLongAthleticBlue;ShortsLongAthleticGreen;ShortsLongAthleticRed;ShortsLongAthleticYellow;ShortsLongAthleticBlack;ShortsLongAthleticGrey;ShortsLongAthleticOrange;ShortsLongAthleticPink;ShortsLongAthleticPurple;ShortsLongAthleticTeal,
		BloodLocation = Trousers,
		BodyLocation = ShortPants,
		ClothingItem = Shorts_LongSport,
		FabricType = Cotton,
		Insulation = 0.25,
		WindResistance = 0.1,
		WorldStaticModel = LongShorts_Ground,
		Tags = RipClothingCotton,
	}
	
	
	item Shorts_ShortDenim
	{
		DisplayName = Shorts - Denim,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = ShortsDenimDark;ShortsDenimBlack;ShortsDenim;ShortsDenim;ShortsDenimBlack;GreyJorts;ShortsDenimDark;ShortsDenim,
		BiteDefense = 10,
		BloodLocation = ShortsShort,
		BodyLocation = ShortsShort,
		ClothingItem = Shorts_ShortDenim,
		FabricType = Denim,
		Insulation = 0.30,
		ScratchDefense = 20,
		WindResistance = 0.15,
		WorldStaticModel = ShortShorts_Ground,
		Tags = RipClothingDenim,
	}
	
	
	item Shorts_ShortSport
	{
		DisplayName = Shorts - Sport,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = ShortsAthleticBlue;ShortsAthleticGreen;ShortsAthleticRed;ShortsAthleticYellow;SportShortsBlack;SportShortsGrey;SportShortsOrange;SportShortsPink;SportShortsPurple;SportShortsTeal,
		BloodLocation = ShortsShort,
		BodyLocation = ShortsShort,
		ClothingItem = Shorts_ShortSport,
		FabricType = Cotton,
		Insulation = 0.15,
		WindResistance = 0.05,
		WorldStaticModel = ShortShorts_Ground,
		Tags = RipClothingCotton,
	}
	
	
	item Trousers_Denim
	{
		DisplayName = Jeans,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = TrousersDenimBlue;TrousersDenimBlack;TrousersDenimLightBlue;TrousersDenimLightBlue;TrousersDenimBlack;GreyJeans;TrousersDenimBlue;TrousersDenimLightBlue,
		BiteDefense = 10,
		BloodLocation = Trousers,
		BodyLocation = Pants,
		ClothingItem = Trousers_Denim,
		FabricType = Denim,
		Insulation = 0.7,
		RunSpeedModifier = 0.98,
		ScratchDefense = 20,
		WindResistance = 0.55,
		WorldStaticModel = Trousers_Ground,
		Tags = RipClothingDenim,
	}

	
	item Trousers_JeanBaggy
	{
		DisplayName = Jeans - Baggy,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = TrousersDenimBlue;TrousersDenimBlack;TrousersDenimLightBlue;TrousersDenimLightBlue;TrousersDenimBlack;GreyJeans;TrousersDenimBlue;TrousersDenimLightBlue,
		BiteDefense = 10,
		BloodLocation = Trousers,
		BodyLocation = Pants,
		ClothingItem = Trousers_JeanBaggy,
		FabricType = Denim,
		Insulation = 0.60,
		RunSpeedModifier = 0.98,
		ScratchDefense = 20,
		WindResistance = 0.65,
		WorldStaticModel = Trousers_Ground,
		Tags = RipClothingDenim,
	}

	item Trousers_JeanBaggy_Punk
	{
		DisplayName = Jeans - Baggy with Patches,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = TrousersDenimBlack_Logo2;TrousersDenimBlack_Logo1,
		BiteDefense = 10,
		BloodLocation = Trousers,
		BodyLocation = Pants,
		ClothingItem = Trousers_JeanBaggy_Punk,
		FabricType = Denim,
		Insulation = 0.60,
		RunSpeedModifier = 0.98,
		ScratchDefense = 20,
		WindResistance = 0.65,
		WorldStaticModel = Trousers_Ground,
		Tags = RipClothingDenim,
	}
	
		
	item Dungarees
	{
		DisplayName = Overalls,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = OverallsDenim;OverallsDenimBlack;OverallsDenimDark;OverallsDenimGrey;OverallsDenimLightWash,
		BiteDefense = 10,
		BloodLocation = Trousers;ShirtNoSleeves,
		BodyLocation = PantsExtra,
		ClothingItem = Dungarees,
		FabricType = Denim,
		Insulation = 0.65,
		RunSpeedModifier = 0.95,
		ScratchDefense = 20,
		WaterResistance = 0.20,
		WindResistance = 0.5,
		WorldStaticModel = Dungarees_Ground,
		Tags = RipClothingDenim,
	}

	
	item Trousers_Sport
	{
		DisplayName = Pants - Sport,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = Pants_Athletic_Blue;Pants_Athletic_Green;Pants_Athletic_Red;Pants_Athletic_Yellow;Pants_Athletic_Black;Pants_Athletic_Grey;Pants_Athletic_Orange;Pants_Athletic_Pink;Pants_Athletic_Purple;Pants_Athletic_Teal,
		BloodLocation = Trousers,
		BodyLocation = Pants,
		ClothingItem = Trousers_Sport,
		Insulation = 0.30,
		WindResistance = 0.15,
		WorldStaticModel = Trousers_Ground,
		FabricType = Cotton,
		Tags = RipClothingCotton,
	}


	item Trousers_HuntingCamo
	{
		DisplayName = Pants - Hunting Camo,
		DisplayCategory = Clothing,
		Type = Clothing,
		Icon = Trousers_CamoTree,
		BiteDefense = 10,
		BloodLocation = Trousers,
		BodyLocation = Pants,
		ClothingItem = Trousers_HuntingCamo,
		FabricType = Cotton,
		Insulation = 0.45,
		ScratchDefense = 20,
		WaterResistance = 0.45,
		WindResistance = 0.3,
		WorldStaticModel = Trousers_Ground,
		Tags = RipClothingCotton,
	}





item CarpenterPants
	{
		DisplayName = Work Pants - Carpenter,
		DisplayCategory = Clothing,
		Type = Clothing,
		Icon = Trousers_White,
		BiteDefense = 15,
		BloodLocation = Trousers,
		BodyLocation = Pants,
		ClothingItem = CarpenterPants,
		FabricType = Cotton,
		Insulation = 0.55,
		ScratchDefense = 25,
		WaterResistance = 0.5,
		WindResistance = 0.325,
		WorldStaticModel = Trousers_Ground,
		Tags = RipClothingCotton,
	}

item CarpenterJeans
	{
		DisplayName = Jeans - Carpenter,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = TrousersDenimBlue;TrousersDenimBlack;TrousersDenimLightBlue;TrousersDenimLightBlue;TrousersDenimBlack;GreyJeans;TrousersDenimBlue;TrousersDenimLightBlue,
		BiteDefense = 15,
		BloodLocation = Trousers,
		BodyLocation = Pants,
		ClothingItem = CarpenterJeans,
		FabricType = Denim,
		Insulation = 0.55,
		ScratchDefense = 25,
		WaterResistance = 0.5,
		WindResistance = 0.325,
		WorldStaticModel = Trousers_Ground,
		Tags = RipClothingDenim,
	}

	item RunningShorts
	{
		DisplayName = Shorts - Running,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = RunningShorts_Black;RunningShorts_Blue;RunningShorts_Green;RunningShorts_Grey;RunningShorts_Orange;RunningShorts_Purple;RunningShorts_Red;RunningShorts_Grey;RunningShorts_Yellow,
		BloodLocation = ShortsShort,
		BodyLocation = ShortsShort,
		ClothingItem = RunningShorts,
		FabricType = Cotton,
		Insulation = 0.1,
		WindResistance = 0.05,
		WorldStaticModel = ShortShorts_Ground,
		Tags = RipClothingCotton,
	}


}
